Greatest Hits
You don’t know where to start reading GameDev’s Journey? Let me help you by sharing some links to different posts you might enjoy, including favorites and terrible ones. I hope you find something you love!
The three best posts of GDJ (in the room)
The Art of Meaningful Deaths in Video Games: Death with real consequences in games.
4 Types of Steam Short Descriptions: Short but very helpful for those working on their Steam page.
Game Development is Series of Rolling the Dice: An alternative perspective on game development and the inherent risks involved.
Other populer posts (depending on the street)
3 Pillars of Compelling Game Characters: How to create characters that feel proactive, relatable, and capable?
3 Narrative Design Lessons from Clair Obscur’s Prologue: Spinach in the smoothie.
Design Pillars: What's Your Game Really About?: The second most viewed post of GDJ. I still don’t know why.
5 Takeaways from the Perfect Minigame: Care for a round of Gwent?
How to Create Intriguing Choices in Games: One of my favorite posts. I thought it was insightful but not many people were interested in it.
Guides
The Game Dev’s Guide to Magic Systems: The first post of 2024. It’s my favorite because I like talking about magic systems.
The Game Dev’s Guide to Creating Websites: One of the longest posts of GDJ. I was trying to create a website for my game, and I just vomitted everything I learned.
The Game Dev’s Guide to Map-Making: I need to rewrite this one.
Interviews
On Games and Writing: Interview with Nick and Max Folkman: First ever interview of GDJ.
Dev Log
What Does It Feel Like to Release a Bad Game: A guest post that I wrote for Gamedev Relay.
Your Choices Define You. But What Defines Your Choices?: The post that I announced my second game.
Terribly Written
Game Development Wisdom from… Napoleon?: I don’t know what I was thinking.
Switching Game Engines? 5 Things to Keep in Mind When Doing So: Me desperately trying to take advantage of hot topics.

