You don’t know where to start reading GameDev’s Journey? Let me help you by sharing some links to different posts you might enjoy, including favorites and terrible ones. I hope you find something you love!
The Three Best Posts of GDJ
The Game Dev’s Guide to Magic Systems: The first post of 2024. It’s my favorite because I like talking about magic systems. It also happens to be the most viewed post so far.
4 Types of Steam Short Descriptions: Short but very helpful for those working on their Steam page.
Game Development is Series of Rolling the Dice: An alternative perspective on game development and the inherent risks involved.
Populer Posts
Design Pillars: What's Your Game Really About?: The second most viewed post of GDJ. I still don’t know why.
How to Create Intriguing Choices in Games: One of my favorite posts. I thought it was insightful but not many people were interested in it.
5 Core Pillars That Make Turn-Based Combat Fun: A quick read.
How to Design Compelling Side Quests in 3 Steps: How to hook, retain and reward players with side quests.
Design by Subtraction: Less but Better: A post where I tried to copy the success of Desing Pillars post. It was close but not as viewed.
Patience and Reward: Immersive Quest Design: First post to receive a comment.
Guides
The Game Dev’s Guide to Creating Websites: One of the longest posts of GDJ. I was trying to create a website for my game, and I just vomitted everything I learned.
The Game Dev’s Guide to Map-Making: I need to rewrite this one.
Interviews
On Games and Writing: Interview with Nick and Max Folkman: First ever interview of GDJ.
Dev Log
What Does It Feel Like to Release a Bad Game: A guest post that I wrote for Gamedev Relay.
Your Choices Define You. But What Defines Your Choices?: The post that I announced my second game.
Terribly Written
Game Development Wisdom from… Napoleon?: I don’t know what I was thinking.…
Switching Game Engines? 5 Things to Keep in Mind When Doing So: Me desperately trying to take advantage of hot topics.