Discussion about this post

User's avatar
3rd Path Game Development's avatar

The more a character(s) speak about a topic, the more key it is to your hero's journey. If a major questline is solving the "cursed mist", then the slow revelation would be a strong 1st step. If rescuing the grandson is more important, then the fast revelation is better.

This would also hold true w the emotional revelations. Are they at all relevant to how I play the game? Does this NPCs depression, guilt, regret, etc help me solve a mystery, unlock a secret, or complete a quest?

In novel writing all this is also true, u can think of emotional exposure & revelations as backstory. Info dumping is never good. The better option is to "hit it & quit it". These NPCs have come to grips w their world as normal. They have no reason to dump info. Instead they drop words or sentences that hint at the reality they all know & aren't willing to talk about, but u aren't privy to. Every statement in the beginning should be vague & raise more questions than answers?

* Ever since that night, I haven't slept well.

>What night? What happened?

* I don't dance. Guilty feet have got no rhythm.

> Guilty of what?

* If I hadn't said that, maybe she wouldn't have done what she did.

> What u say? What did she do?

* We deserve this fate. Why do u fight it?

> Why do u deserve this fate? What makes u feel so guilty that this world is considered a just punishment?

As u get to the middle, the statements are less questions & but still not revelatory.

* Sure, that worked, but you're just making things harder for yourself.

* I thought like you once ... until HE showed up.

* Your quests have been easy thus far. U do not know the true power of the dark side.

Did u watch or read the "Game of Thrones" series? The BIG secret guarded & denied in book 1 becomes common knowledge that no one cares about by book 3. Instead, they're working on a newer, bigger mystery or challenge w new rumors & inuendos flying & being denied.

Every challenge follows that same pattern:

1) Not true.

2) I wish it were true.

3) It's kinda true but the details differ.

4) It's regrettably true because it's your fault.

5) Of course, it's true. It's a good thing.

Expand full comment
2 more comments...

No posts