GameDev's Journey

GameDev's Journey

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Designing A One-Page Boxing RPG
Journeyman Devlog
Jul 24 • 
Niki

June 2025

3 Narrative Design Lessons from Clair Obscur’s Prologue
33 Minutes to Hook Players
Jun 19 • 
Niki

May 2025

The Game Dev’s Guide to Save Systems
Why your save system matters
May 15 • 
Niki

April 2025

How did my demo launch go? (Spoilers: Not well)
Lessons and stats from my demo launch
Apr 10 • 
Niki

March 2025

3 Pillars of Compelling Game Characters
Proactivity, relatability & capability
Mar 13 • 
Niki

January 2025

The Art of Meaningful Deaths in Video Games
Death with consequences
Jan 16 • 
Niki

December 2024

2024 Review: Game Dev, Quitting Jobs and Reflections
Reflecting on 2024
Dec 19, 2024 • 
Niki
How to Create Factions That Matter in Games
5 tips to create intriguing factions
Dec 5, 2024 • 
Niki

November 2024

Demo Crunch & Dilemmas
Story vs Player Agency
Nov 21, 2024 • 
Niki
5 Takeaways from the Perfect Minigame
Care for a round of Gwent?
Nov 7, 2024 • 
Niki

October 2024

The Game Dev’s Guide to Fishing Minigames
Why do so many games have a fishing minigame, and why do we love them?
Oct 24, 2024 • 
Niki
On Games and Writing: Interview with Nick and Max Folkman
What does a game writer do?
Oct 10, 2024 • 
Niki
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