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3 Narrative Design Lessons from Clair Obscur’s Prologue
33 Minutes to Hook Players
Jun 19
•
Niki
11
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GameDev's Journey
3 Narrative Design Lessons from Clair Obscur’s Prologue
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May 2025
The Game Dev’s Guide to Save Systems
Why your save system matters
May 15
•
Niki
10
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GameDev's Journey
The Game Dev’s Guide to Save Systems
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2
April 2025
How did my demo launch go? (Spoilers: Not well)
Lessons and stats from my demo launch
Apr 10
•
Niki
12
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GameDev's Journey
How did my demo launch go? (Spoilers: Not well)
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12
March 2025
3 Pillars of Compelling Game Characters
Proactivity, relatability & capability
Mar 13
•
Niki
15
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GameDev's Journey
3 Pillars of Compelling Game Characters
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7
January 2025
The Art of Meaningful Deaths in Video Games
Death with consequences
Jan 16
•
Niki
15
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GameDev's Journey
The Art of Meaningful Deaths in Video Games
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9
December 2024
2024 Review: Game Dev, Quitting Jobs and Reflections
Reflecting on 2024
Dec 19, 2024
•
Niki
6
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GameDev's Journey
2024 Review: Game Dev, Quitting Jobs and Reflections
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How to Create Factions That Matter in Games
5 tips to create intriguing factions
Dec 5, 2024
•
Niki
10
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GameDev's Journey
How to Create Factions That Matter in Games
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7
November 2024
Demo Crunch & Dilemmas
Story vs Player Agency
Nov 21, 2024
•
Niki
12
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GameDev's Journey
Demo Crunch & Dilemmas
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7
5 Takeaways from the Perfect Minigame
Care for a round of Gwent?
Nov 7, 2024
•
Niki
8
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GameDev's Journey
5 Takeaways from the Perfect Minigame
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7
October 2024
The Game Dev’s Guide to Fishing Minigames
Why do so many games have a fishing minigame, and why do we love them?
Oct 24, 2024
•
Niki
10
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GameDev's Journey
The Game Dev’s Guide to Fishing Minigames
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7
On Games and Writing: Interview with Nick and Max Folkman
What does a game writer do?
Oct 10, 2024
•
Niki
12
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GameDev's Journey
On Games and Writing: Interview with Nick and Max Folkman
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1
September 2024
What Makes a Good Mystery in Games?
5 tips to create engaging mysteries in games
Sep 26, 2024
•
Niki
8
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GameDev's Journey
What Makes a Good Mystery in Games?
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