Hi all,
Life’s been a bit chaotic lately.
Between my computer dying and some family matters, I haven’t had a chance to work on my game AT ALL, and I couldn’t finish this week’s issue. However, I didn’t want to leave you hanging, so I’d love to hear your feedback instead. Feel free to skip this one, and I’ll be back next time with the usual game dev content.
First of all…
It’s been over a year since I started writing this newsletter. Balancing a full-time job and game development, putting these issues together hasn’t been easy. My fellow Substack writers are out there publishing 70 posts a week, while I’m over here BARELY managing two articles a month.
But when I look at my old posts and see how terrible they are, it makes me feel great that my writing got slightly better. I've learned a lot, which was the whole point to begin with.
So I wanted to thank you for all of you who've been reading GameDev’s Journey! Thank you for all the likes, comments, and sharing. It means a lot to me.
A quick survey
I’d really appreciate it if you could take a moment to complete this short survey. Your feedback will help me improve GameDev’s Journey and hopefully provide more value to you.
Greatest Hits
If you haven’t seen it yet, I created a new tab called Greatest Hits where I shared the best of GDJ so far. Check it out!
Me
After getting ZERO things done about my game last month, I’ve decided that this month is going to be all about development—no games, no distractions, no excuses. That also means no personal updates about what I’m playing or consuming.
I’ve been terrible at avoiding life’s distractions lately. There are always dozens of things that will come between me and my precious game dev time: a full-time job, mental and physical health, family and friends, burnout, hobbies, etc. So progress has been slow. My goal is to get the demo done before the end of this year, but there’s still a loooong way to go. Wish me luck!
Thanks for reading!
And that’s it from today’s issue of GameDev’s Journey. I hope you enjoyed it and found it useful. If you did, please like and leave a comment. Reach out for suggestions, objections, questions, or just say hi.
But regardless, thank you so much for reading, and have a great game dev journey!
Yeah Gamedev can be messy and doing it part time & running the newsletter can be tough. I feel those substack writers writing about writing is easier than sharing about game dev as the process is much longer. I feel it takes time to compile what you learn (game dev) in a post as there is a lot of stuff to experience first from code, story design etc.
Best and keep going.
Game development feels like it always comes together with chaotic days.
We just have to make the best out of it.