7 Comments

If you've read Heinlein's novels, this makes perfect sense. Most fail to follow any type of coherent structure. His best known and best selling novels did, but the majority of them didn't. He started here. The story went there. When it reached x pages, it stopped.

We could now get into the difference between story vs tale or "what makes a game, a game?"

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I remember reading Starship Troopers, but it was years ago and I don't really remember how the book was.

But I'm curious because I got to learn more about him (and his books) while doing research for the article. Will definitely check them out.

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The "Starship Troopers" movie started me on reading the book & other books. "Moon is a Harsh Mistress" & "Stranger in a Strange Land" are also his top novels. The first few chapters tend to be hard to swallow, but once u get past the beginning they get easier to read. Libertarianism, polygamy, & "enhanced longevity" are common themes, esp in his Methuselah series.

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Both added to the list :)

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Good general reminders though they seem general, I do think game dev is a different endeavor from writing though there are similarities. I do feel putting things out there is hard

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Heinlein aside, these rules are too overall for my taste :-) they're not wrong, just too obvious to be helpful

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Yeah, they're definitely broad. You can adapt them to basically anything :))

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