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Maurice Klimek's avatar

The idea for Game Dev Resource Database is great!

But if you ask me, I would invest more in more in categorization and views.

For example,

- I would like to limit everything to 2D and group by section (Audio, Animation, Texture - these should be different sections, not just tags)

- Or just filter out assets, because I search for tools (currently you can add only one filter. I guess you can just duplicate this to my account, but then again... I'm not sure I would lose any updates then...)

Consider them helpful suggestions :-) Databases like that are very helpful, and there should be more of them!

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Niki's avatar

You're right, adding more filters and separating some sections would be far useful. Those are great suggestions, I'll see what I can do. Will definitely add more functionality. Thank you for the feedback, much appreciated!

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Maurice Klimek's avatar

Thanks for mentioning Godot Weekly, too :-)

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Maurice Klimek's avatar

I have to admit, I'm tempted regularly on whether I should stick to Godot (an engine) or choose MonoGame (a framework) :D I'm sticking with Godot, because in MonoGame I'd have to code all the tools myself. Still the amount of stuff to learn in an engine makes me tempted to try MonoGame :D

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Niki's avatar

Huh, never heard of MonoGame before, and it looks very charming... :) Another thing to consider when I'm done with Unity.

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